DEVLOG: New Mechanic of Potioncraft Lesson ⚗️


✍️ Well, well, well, did everybody prepare a double sheet of paper? ✍️

Today we have a new lesson - we're going to look at one of our old-school mechanics in our game. The potioncraft lesson is something our players have been familiar with for a long time. By the way, let's check your homework: did you add WANDERER: Broken Bed to your wishlist?

What potioncrafting looked like before:

  • Match-3 (or three-in-a-row) mechanic in which all you had to do was connect three identical elements.
  • The player received a mark for the activity after successfully collecting the right elements on time.

We will now explain why we decided to change it originally:

  1. We were not happy using this mechanic because our wanderers were not getting proper potions training;
  2. We also pay attention to feedback left on our social media and Discord;
  3. Previously a student would only receive a grade for the lesson, but now they will see the results of their work immediately in their inventory;
  4. It connects the lesson with the rest of the mechanics inside the game - potions can be used in battle, in trade, and maybe even when talking to girls 😏

What it looks like now:

  • We have completely rejected the previous iteration. By rewriting the code, we also make to make this lesson more interesting.
  • There are different elements and recipes. You combine the ingredients below according to them and the potion is ready to go!
  • The player can make and get different potions (in the future). What you create with the basic instructions moves to your inventory 🤩

The recently released WIP Build partially implements this feature. We are just introducing it and will improve it further later 🔥

Well, that's it for today! We hope you had time to write down all the material of the lecture. See you soon, keep learning this material and take it right back to your wanderings 💞

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