The process of working on the location - Baths


Hello! As you know, very soon we will have a new update of our main game - Wanderer 0.4.5, in which we updated the Baths. New quests and a new character introduction is just a weeks away!

But in this post, we’d like to share our process drawing the previous background for Baths.

First, we asked ourselves: What would this place look like in a magical academy, the most renowned in Andir? Then we started looking for references.

This was our rough sketch:


The overarching shape and idea was great, so we got add more decorative elements. This is the next step WIP:


We changed the symbol of flame at the top of the rotunda. After much debate, the pyramids were chosen as the better decorum. Also, we added requisite items to baths - buckets and towels, what would you do without them?


The next step was to start painting, but before doing so, we changed the symbol, again:


Now, all that’s left was textures and detail work. This was the final artwork for Baths:


However, the location was very limited in use, so while we were changing the look of the whole Academy, we got to remaking Baths. This was our 3D-model to get the perspective and proportions right:


 After making a 3D model of the baths, we outlined the contours. Then, we readjusted the perspective and made the final linework with decorative elements in the background:

Then comes a lot of basic coloring and now, Baths lit by moonlight and magic look like this:


Do you enjoy following our painting\developing process? Should we make similar posts about other locations? Share in the comments! ❤️

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